<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
  <channel>
    <title>Warzone2200.com :: Forum</title>
    <link>http://www.warzone2200.com/</link>
    <description>The Evolution of the Advanced RTS :: Forums module for XOOPS</description>
    <lastBuildDate>Wed, 23 Jul 2008 11:55:29 -0600</lastBuildDate>
    <docs>http://backend.userland.com/rss/</docs>
    <generator>2.02</generator>
    <category>Forums</category>
    <managingEditor>webmaster@warzone2200.com</managingEditor>
    <webMaster>webmaster@warzone2200.com</webMaster>
    <language>en</language>
        <image>
      <title>Warzone2200.com :: Forum</title>
      <url>http://www.warzone2200.com/modules/newbb/images/xoopsbb_slogo.png</url>
      <link>http://www.warzone2200.com/</link>
      <width>92</width>
      <height>52</height>
    </image>
            <item>
      <title>Screen Caps of Latest Grim Art on Trinity Redux Map</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=272&amp;forum=13</link>
      <description>The problem in that image seems to be anisotropy and would be remedied through more advanced texture filtering...  The game suffers from the same problem.  &lt;img src=&quot;http://www.warzone2200.com/uploads/smil4751d920876d5.gif&quot; alt=&quot;&quot; /&gt; [by Chojun]</description>
      <pubDate>Wed, 23 Jul 2008 11:32:20 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=272&amp;forum=13</guid>
    </item>
        <item>
      <title>Original Music for 2200 CAM ?</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=161&amp;forum=23</link>
      <description>----------------------&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Another 16 measures composed, recorded and mixed in...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* &lt;a href=&quot;http://www.warzone2200.com/uploads/PDdownloads/mangodaifragv7.mp3&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Mangodai Frag v. 7&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Little by little it&amp;#039;s gettin there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- RV &lt;img src=&quot;http://www.warzone2200.com/uploads/smil4751d90a8ad87.gif&quot; alt=&quot;&quot; /&gt; [by Rman Virgil]</description>
      <pubDate>Wed, 23 Jul 2008 09:37:23 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=161&amp;forum=23</guid>
    </item>
        <item>
      <title>* Dominant Battlespace Knowledge *... A Key New Feature in A.R.T.S.</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=244&amp;forum=23</link>
      <description>----------------------&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style=&quot;font-size: xx-large;&quot;&gt;&lt;span style=&quot;font-family: Georgia;&quot;&gt;* Imagine Commanders Deploying These Before Engagements&lt;/span&gt;&lt;/span&gt;&lt;/u&gt; &lt;br /&gt;&lt;br /&gt;* (And NOT Commanders that look like rabbit-ear TV antennas from the 1950s.) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* &lt;a href=&quot;http://www.digital-battlespace.com/2008/06/french-spy-arrow-in-flight/&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;French Spy Arrow in flight&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* It is no hyperbole when we say this will evolve WZ GPMs akin to the Neo Darwinism theory known as &amp;quot;Punctuated Equilibria&amp;quot; (Gould &amp; Elderid... [by Rman Virgil]</description>
      <pubDate>Tue, 22 Jul 2008 22:47:55 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=244&amp;forum=23</guid>
    </item>
        <item>
      <title>* Code of a Warrior *</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=49&amp;forum=23</link>
      <description>---------------------&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* And so we come to the core codification on the international stage of our modern era...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* &lt;a href=&quot;http://www.icrc.org/Web/eng/siteeng0.nsf/htmlall/genevaconventions&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;The Geneva Conventions: the core of international humanitarian law&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* &lt;b&gt;The Geneva Conventions and their Additional Protocols are international treaties that contain the most important rules limiting the barbarity of war. They protect people who do not take part in the fighting (civilians, medics, aid workers) and those wh... [by Rman Virgil]</description>
      <pubDate>Tue, 22 Jul 2008 19:59:54 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=49&amp;forum=23</guid>
    </item>
        <item>
      <title>&quot;Crash&quot; 4-Mission Sequence for 2200 CAM - This &#039;n That....</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=225&amp;forum=23</link>
      <description>-------------------------&amp;gt;&lt;br /&gt;&lt;br /&gt;* &amp;quot;Crash&amp;quot; is gonna have its own Tertile Set but I was curious how the New &amp;quot;Sedona Set&amp;quot; would look.&lt;br /&gt;&lt;br /&gt;* That done I started experimenting with &amp;quot;New Rock Feature Deformation&amp;quot;..... hmmmm.... interesting, possibilities perhaps....but at this stage, inconclusive for a number of reasons. &lt;br /&gt;&lt;br /&gt;* Grim will immediately see what I did. [by Rman Virgil]</description>
      <pubDate>Tue, 22 Jul 2008 19:03:52 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=225&amp;forum=23</guid>
    </item>
        <item>
      <title>* Future Technologies &amp; Resources * - A Game Designer Compendium</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=208&amp;forum=4</link>
      <description>---------------------&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style=&quot;font-size: xx-large;&quot;&gt;&lt;span style=&quot;font-family: Georgia;&quot;&gt;* Life imitates art ...&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* &lt;a href=&quot;http://blog.wired.com/defense/2008/07/wargames.html&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Game Controllers Driving Drones, Nukes&lt;br /&gt;&lt;br /&gt;By David Hambling - July 19, 2008 | 9:35:00 AM&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- RV [by Rman Virgil]</description>
      <pubDate>Tue, 22 Jul 2008 13:18:57 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=208&amp;forum=4</guid>
    </item>
        <item>
      <title>D.A.R.P.A., WZ 2200 and T-4</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=193&amp;forum=23</link>
      <description>-------------------------------&amp;gt;&lt;br /&gt;&lt;br /&gt;* If it isn&amp;#039;t obvious already, let me state it flat-out: D.A.R.P.A. Projects and WZ T4 are a near perfect match.&lt;br /&gt;&lt;br /&gt;* Don&amp;#039;t have to copy other game franchises or Sci-Fi cinema on the big screen or the little screen or Sci Fi books-stories. Just go to this Primary Source - use your brains and imagination and that&amp;#039;s it.&lt;br /&gt;&lt;br /&gt;* A couple of interesting refs on D.A.R.P.A. affiliated MIRV missile systems...&lt;br /&gt;&lt;br /&gt;* &lt;a href=&quot;http://www.stormingmedia.us/85/8514/A851423.html&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Modeling MIRV Footprint C... [by Rman Virgil]</description>
      <pubDate>Mon, 21 Jul 2008 11:14:52 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=193&amp;forum=23</guid>
    </item>
        <item>
      <title>new tech i dea</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=281&amp;forum=23</link>
      <description>I&amp;#039;m not sure what you&amp;#039;re referring to, but I imagine the weapon would be relatively weak vs. one target but would deal a fair amount of AoE damage to surrounding units through the chain reaction of missiles flying all over the place.&lt;br /&gt;&lt;br /&gt;So, say a scourge/TK/Lancer does 1000/800/600 damage, this missile system would do (say) 40%, or 400/320/240 per missile; but with 1/2/8 per firing, you would have a total of (1)(400) + (2)(320) + (8)(240) = 2960 damage from one volley across as many as 11 targets, or the equivalent of almost 3 scourge missiles.  Not bad.&lt;br /&gt;&lt;br /&gt;Good cr... [by Chojun]</description>
      <pubDate>Mon, 21 Jul 2008 09:07:00 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=281&amp;forum=23</guid>
    </item>
        <item>
      <title>* On The Evolution of Commanders *</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=273&amp;forum=23</link>
      <description>Quote:&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Griffinpyros wrote:&lt;br /&gt;as far as multi targeting you can hold Ctrl+Lclick to assign which targets to attack, it&amp;#039;s no where near as sophisticated as what you described, but it works and I&amp;#039;m sure you already knew that so I&amp;#039;m not sure why I&amp;#039;m posting on that.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* I&amp;#039;m glad you brought it up Griff. &lt;img src=&quot;http://www.warzone2200.com/uploads/smil4751d90a8ad87.gif&quot; alt=&quot;&quot; /&gt; Lord knows most are probably unfamiliar with the GPM simply because if you really wanna win in MP you don&amp;#039;t us... [by Rman Virgil]</description>
      <pubDate>Mon, 21 Jul 2008 07:54:28 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=273&amp;forum=23</guid>
    </item>
        <item>
      <title>Tempting New PC from Alienware - Should I ?</title>
      <link>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=236&amp;forum=4</link>
      <description>Quote:&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Griffinpyros wrote:&lt;br /&gt;Yeah, my friend Eddy and Phil priced a couple machines out for me, one from Newegg.com and I can&amp;#039;t remember the other site, but they were cheap as nails for realy good gear.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Kwel. I&amp;#039;ll check it out. &lt;img src=&quot;http://www.warzone2200.com/uploads/smil4751d90a8ad87.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Grim convinced me that building my own rig from various components would give me the biggest bang for the buck about a month ago - so that&amp;#039;s how I&amp;#039;m leaning.&lt;br /&gt;&lt;br /&gt;*... [by Rman Virgil]</description>
      <pubDate>Sun, 20 Jul 2008 13:46:49 -0600</pubDate>
      <guid>http://www.warzone2200.com/modules/newbb/viewtopic.php?topic_id=236&amp;forum=4</guid>
    </item>
      </channel>
</rss>